Your objective is to kill 10 level 80 Converted Heroes day after day. Valiant at the The Argent Tournament / The Argent Tournament you are charged with testing your skills daily against the Scourge in the quest A Valiant's Field Training for Stormwind or A Valiant's Field Training for Orgrimmar. They walk without purpose but are drawn magnetically to the others. In death, they only serve that which they struggled against in life.Īrthas: Rise of the Lich King (World of Warcraft), page 287ĭouble chains bind the Converted Heroes to the Scourge but allow them to move freely. The Valiant quest giver for each City represented at the Tournament says: Preview the Valley or continue to the Valiant's quest. Top image from Doloria: Scourge Converter casts Grip of the Scourge in the Valley of Fallen Heroes. To go to an original source, click on the Name of the source, ignoring any tooltips. At the end there is a final detour to watch the raising of Undead giants by Scourge SoulbinderUndead Scourge From DoloriaĬredits. This is also a Guide to the armor worn by the Spirits of Fallen Heroes and Converted Heroes. This Guide condenses many threads from the WoWWiki and Wowpedia scribes on the lore of the Dark Rangers, Necromancers, the Scourge and the origin of the Plague of Undeath. This is a visual Guide and a tribute to the artwork of Icecrown seen through screenshots and comments gathered from the Wowhead Community. ![]() The words of the Spirits and the luminescent images of their release speak to the impact of conflict and the possibility of healing/redemption. In a quest to perform a rite of blessing on the Undead Spirits of Fallen Heroes, Crusaders witness the conversion of exhausted Spirits of Fallen Heroes into Scourge conscripts and hear the Spirits speak of their sleepless nightmare. Adventurers who commit to the lengthy training process at the Argent Tournament move through the daily quests of Valiants to thin the ranks of the Scourge-Converted Heroes to a quest of mercy as Champion/Crusader From DoloriaĬrusaders. Effect is permanent.If you haven't been to the The Argent Tournament / The Argent Tournament, the Converted Heros in northwest Icecrown may look like walking bubbles ripe for farming Frostweave Cloth, Grisly Trophy for Test Your Strength at or Lovely Charms during Love is in the Air. Does no damage, purely aesthetic.Īdds Shadowcloak of Nocturnal spell as a passive. Turn a low-level enemy to a harmless creature for 30 seconds or until attacked.Īdds a Dragon Priest Flame Cloak. On weapon, has effect similar to Unrelenting Force level 3. Target takes 150 point of damage, and twice as much of magicka damage. When the moon is out, burn the target for 150 points. IDĭA09EnchDawnbreakerEnchFireDamageFFContactġ00 points of extra damage which ignores armor. If the Enchantment has to be used by itself you will see a Y if not you will see a N.Ĭomplete list of Enchantments Weapon Enchantments Ench. In order to see what Enchantment must be by itself look for the Only Enchantment Section. Some Enchantments can only be used by themselves such as the Ebony Blade Absorb Health. This also means that any fortify enchanting effects of potions or apparel will affect the strength of the enchantments. A skill of 85 would apply a sneaking skill of 85%, and so on. ![]() The enchantments will be applied based on the value of the player's enchanting skill. Only one actual Enchantment ID needs to be used for the command to work. ![]() To enchant an object via the console, a series of ID codes must be entered: Obviously this list needs to be properly organized, and not all of them are guaranteed to work, however the ones in the brackets that, for example, say EnchFortifySneakConstantSelf supposedly work 100% of the time, as they are used by the game's enchanting process itself. This is a complete list of every enchantment effect available within Skyrim, and its corresponding console identification code, to be used with the playerenchantobject command.
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